using System.Collections;
using System.Collections.Generic;
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;

namespace ECS.Tutorial01
{
    public struct Spawner : IComponentData
    {
        public Entity Prefab;
        public float3 SpawnPosition;
        public float NextSpawnTime;
        public float SpawnRate;
        public int Count;
    }
}
